




{"id":144,"date":"2026-01-14T10:40:08","date_gmt":"2026-01-14T10:40:08","guid":{"rendered":"https:\/\/aqgamingworld.linkpc.net\/?p=144"},"modified":"2026-01-14T10:52:44","modified_gmt":"2026-01-14T10:52:44","slug":"mouse-sensitivity-converter","status":"publish","type":"post","link":"https:\/\/aqgamingworld.linkpc.net\/?p=144","title":{"rendered":"Mouse Sensitivity Converter"},"content":{"rendered":"<p>This mouse sensitivity converter helps FPS players maintain consistent aim<br \/>\nacross different games such as Valorant, CS2, Apex Legends, Overwatch 2,<br \/>\nCall of Duty, and Fortnite.<\/p>\n<p>Unlike basic sensitivity calculators, this tool uses the cm\/360\u00b0 method,<br \/>\nwhich measures the physical distance required to rotate 360 degrees in-game.<br \/>\nThis ensures accurate muscle memory transfer between games with different<br \/>\nengines and scaling systems.<\/p>\n<p>Simply enter your current sensitivity and mouse DPI, select the source game,<br \/>\nand instantly convert your sensitivity for another game. This calculator is<br \/>\nideal for competitive players, esports enthusiasts, and anyone serious about<br \/>\nimproving aim consistency.<\/p>\n    <style>\r\n      .sens-tool-container {\r\n        background-color: #1a1a1a;\r\n        color: #ffffff;\r\n        padding: 30px;\r\n        border-radius: 12px;\r\n        font-family: Segoe UI, Tahoma, sans-serif;\r\n        max-width: 600px;\r\n        margin: 20px auto;\r\n        box-shadow: 0 4px 15px rgba(0,0,0,0.5);\r\n        border: 1px solid #333;\r\n      }\r\n\r\n      .sens-tool-header h2 {\r\n        text-align: center;\r\n        color: #00ff88;\r\n        margin-bottom: 20px;\r\n        text-transform: uppercase;\r\n      }\r\n\r\n      .sens-group {\r\n        margin-bottom: 18px;\r\n      }\r\n\r\n      .sens-group label {\r\n        display: block;\r\n        margin-bottom: 6px;\r\n        font-weight: bold;\r\n        color: #ccc;\r\n      }\r\n\r\n      .sens-input, .sens-select {\r\n        width: 100%;\r\n        padding: 12px;\r\n        background-color: #2d2d2d;\r\n        border: 1px solid #444;\r\n        color: #fff;\r\n        border-radius: 6px;\r\n        font-size: 16px;\r\n      }\r\n\r\n      .sens-input:focus, .sens-select:focus {\r\n        outline: none;\r\n        border-color: #00ff88;\r\n      }\r\n\r\n      .sens-btn {\r\n        width: 100%;\r\n        padding: 15px;\r\n        background-color: #00ff88;\r\n        color: #111;\r\n        border: none;\r\n        border-radius: 6px;\r\n        font-size: 18px;\r\n        font-weight: bold;\r\n        cursor: pointer;\r\n        text-transform: uppercase;\r\n      }\r\n\r\n      .sens-btn:hover {\r\n        background-color: #00cc6a;\r\n      }\r\n\r\n      .sens-result {\r\n        margin-top: 25px;\r\n        padding: 20px;\r\n        background-color: #252525;\r\n        border-left: 5px solid #00ff88;\r\n        display: none;\r\n      }\r\n\r\n      .sens-result .highlight {\r\n        font-size: 2rem;\r\n        font-weight: bold;\r\n        margin-top: 10px;\r\n        display: block;\r\n      }\r\n\r\n      .sens-note {\r\n        margin-top: 15px;\r\n        font-size: 13px;\r\n        color: #999;\r\n        text-align: center;\r\n      }\r\n    <\/style>\r\n\r\n    <div class=\"sens-tool-container\">\r\n      <div class=\"sens-tool-header\">\r\n        <h2>Mouse Sensitivity Converter<\/h2>\r\n      <\/div>\r\n\r\n      <div class=\"sens-group\">\r\n        <label>Convert From<\/label>\r\n        <select id=\"gameFrom\" class=\"sens-select\">\r\n          <option value=\"csgo\">CS:GO \/ CS2<\/option>\r\n          <option value=\"valorant\">Valorant<\/option>\r\n          <option value=\"apex\">Apex Legends<\/option>\r\n          <option value=\"overwatch\">Overwatch 2<\/option>\r\n          <option value=\"cod\">Call of Duty<\/option>\r\n          <option value=\"fortnite\">Fortnite<\/option>\r\n        <\/select>\r\n      <\/div>\r\n\r\n      <div class=\"sens-group\">\r\n        <label>Current Sensitivity<\/label>\r\n        <input type=\"number\" id=\"sensInput\" class=\"sens-input\" step=\"0.001\" placeholder=\"e.g. 1.5\">\r\n      <\/div>\r\n\r\n      <div class=\"sens-group\">\r\n        <label>Mouse DPI<\/label>\r\n        <input type=\"number\" id=\"dpiInput\" class=\"sens-input\" placeholder=\"e.g. 800\">\r\n      <\/div>\r\n\r\n      <div class=\"sens-group\">\r\n        <label>Convert To<\/label>\r\n        <select id=\"gameTo\" class=\"sens-select\">\r\n          <option value=\"valorant\">Valorant<\/option>\r\n          <option value=\"csgo\">CS:GO \/ CS2<\/option>\r\n          <option value=\"apex\">Apex Legends<\/option>\r\n          <option value=\"overwatch\">Overwatch 2<\/option>\r\n          <option value=\"cod\">Call of Duty<\/option>\r\n          <option value=\"fortnite\">Fortnite<\/option>\r\n        <\/select>\r\n      <\/div>\r\n\r\n      <button class=\"sens-btn\" onclick=\"aqConvertSens()\">Convert<\/button>\r\n\r\n      <div id=\"resultBox\" class=\"sens-result\">\r\n        <strong>New Sensitivity<\/strong>\r\n        <span id=\"outputSens\" class=\"highlight\">0.000<\/span>\r\n      <\/div>\r\n\r\n      <div class=\"sens-note\">\r\n        Conversion based on cm\/360\u00b0. Best for hip-fire consistency.\r\n      <\/div>\r\n    <\/div>\r\n\r\n    <script>\r\n      const aqGameData = {\r\n        csgo: { yaw: 0.022 },\r\n        valorant: { yaw: 0.07 },\r\n        apex: { yaw: 0.022 },\r\n        overwatch: { yaw: 0.0066 },\r\n        cod: { yaw: 0.0066 },\r\n        fortnite: { yaw: 0.005555 }\r\n      };\r\n\r\n      function aqConvertSens() {\r\n        const fromGame = document.getElementById('gameFrom').value;\r\n        const toGame = document.getElementById('gameTo').value;\r\n        const sens = parseFloat(document.getElementById('sensInput').value);\r\n        const dpi = parseInt(document.getElementById('dpiInput').value);\r\n\r\n        if (!sens || !dpi) {\r\n          alert('Please enter valid sensitivity and DPI.');\r\n          return;\r\n        }\r\n\r\n        const cm360 = (2.54 * 360) \/ (dpi * sens * aqGameData[fromGame].yaw);\r\n        const newSens = (2.54 * 360) \/ (dpi * cm360 * aqGameData[toGame].yaw);\r\n\r\n        document.getElementById('outputSens').innerText = newSens.toFixed(3);\r\n        document.getElementById('resultBox').style.display = 'block';\r\n      }\r\n    <\/script>\r\n    \n<style>\n  \/* Gaming Theme Styles *\/\n  .sens-tool-container {\n    background-color: #1a1a1a;\n    color: #ffffff;\n    padding: 30px;\n    border-radius: 12px;\n    font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;\n    max-width: 600px;\n    margin: 20px auto;\n    box-shadow: 0 4px 15px rgba(0,0,0,0.5);\n    border: 1px solid #333;\n  }<\/p>\n<p>  .sens-tool-header h2 {\n    text-align: center;\n    color: #00ff88; \/* Neon Green *\/\n    margin-bottom: 20px;\n    text-transform: uppercase;\n    letter-spacing: 1px;\n  }<\/p>\n<p>  .sens-group {\n    margin-bottom: 20px;\n  }<\/p>\n<p>  .sens-group label {\n    display: block;\n    margin-bottom: 8px;\n    font-weight: bold;\n    color: #cccccc;\n  }<\/p>\n<p>  .sens-input, .sens-select {\n    width: 100%;\n    padding: 12px;\n    background-color: #2d2d2d;\n    border: 1px solid #444;\n    color: #fff;\n    border-radius: 6px;\n    font-size: 16px;\n    box-sizing: border-box; \/* Fix padding issues *\/\n  }<\/p>\n<p>  .sens-input:focus, .sens-select:focus {\n    outline: none;\n    border-color: #00ff88;\n    box-shadow: 0 0 8px rgba(0, 255, 136, 0.2);\n  }<\/p>\n<p>  .sens-btn {\n    width: 100%;\n    padding: 15px;\n    background-color: #00ff88;\n    color: #111;\n    border: none;\n    border-radius: 6px;\n    font-size: 18px;\n    font-weight: bold;\n    cursor: pointer;\n    transition: background 0.3s;\n    text-transform: uppercase;\n  }<\/p>\n<p>  .sens-btn:hover {\n    background-color: #00cc6a;\n  }<\/p>\n<p>  .sens-result {\n    margin-top: 25px;\n    padding: 20px;\n    background-color: #252525;\n    border-left: 5px solid #00ff88;\n    border-radius: 4px;\n    display: none; \/* Hidden by default *\/\n  }<\/p>\n<p>  .sens-result h3 {\n    margin: 0;\n    font-size: 1.2rem;\n    color: #bbb;\n  }<\/p>\n<p>  .sens-result .highlight {\n    font-size: 2rem;\n    color: #fff;\n    font-weight: bold;\n    display: block;\n    margin-top: 10px;\n  }\n<\/style>\n<div class=\"sens-tool-container\">\n<div class=\"sens-tool-header\">\n<h2>Sensitivity Converter<\/h2>\n<\/p><\/div>\n<div class=\"sens-group\">\n    <label for=\"gameFrom\">Convert From:<\/label><br \/>\n    <select id=\"gameFrom\" class=\"sens-select\"><option value=\"valorant\">Valorant<\/option><option value=\"csgo\">CS:GO \/ CS2<\/option><option value=\"apex\">Apex Legends<\/option><option value=\"overwatch\">Overwatch 2<\/option><option value=\"cod\">Call of Duty (Modern)<\/option><option value=\"fortnite\">Fortnite<\/option><\/select>\n  <\/div>\n<div class=\"sens-group\">\n    <label for=\"sensInput\">Your Current Sensitivity:<\/label><br \/>\n    <input type=\"number\" id=\"sensInput\" class=\"sens-input\" placeholder=\"e.g. 1.5\" step=\"0.01\">\n  <\/div>\n<div class=\"sens-group\">\n    <label for=\"gameTo\">Convert To:<\/label><br \/>\n    <select id=\"gameTo\" class=\"sens-select\"><option value=\"csgo\">CS:GO \/ CS2<\/option><option value=\"valorant\">Valorant<\/option><option value=\"apex\">Apex Legends<\/option><option value=\"overwatch\">Overwatch 2<\/option><option value=\"cod\">Call of Duty (Modern)<\/option><option value=\"fortnite\">Fortnite<\/option><\/select>\n  <\/div>\n<p>  <button class=\"sens-btn\" onclick=\"calculateSens()\">Convert Sensitivity<\/button><\/p>\n<div id=\"resultBox\" class=\"sens-result\">\n<h3>New Sensitivity:<\/h3>\n<p>    <span id=\"outputSens\" class=\"highlight\">0.00<\/span>\n  <\/div>\n<\/div>\n<p><script>\n  \/\/ Conversion factors relative to CS:GO (Source Engine)\n  \/\/ CSGO is the base (1.0)\n  const rates = {\n    \"csgo\": 1.0,\n    \"apex\": 1.0, \n    \"valorant\": 0.314, \n    \"overwatch\": 3.333,\n    \"cod\": 3.333,\n    \"fortnite\": 3.96\n  };<\/p>\n<p>  function calculateSens() {\n    const fromGame = document.getElementById(\"gameFrom\").value;\n    const toGame = document.getElementById(\"gameTo\").value;\n    const inputSens = parseFloat(document.getElementById(\"sensInput\").value);\n    const resultBox = document.getElementById(\"resultBox\");\n    const outputSpan = document.getElementById(\"outputSens\");<\/p>\n<p>    if (isNaN(inputSens)) {\n      alert(\"Please enter a valid sensitivity number.\");\n      return;\n    }<\/p>\n<p>    \/\/ Convert input to base (CSGO scale) first\n    let baseSens = inputSens;<\/p>\n<p>    if (fromGame !== \"csgo\") {\n       baseSens = inputSens \/ rates[fromGame];\n    }<\/p>\n<p>    \/\/ Convert base to target game\n    let finalSens = baseSens * rates[toGame];<\/p>\n<p>    \/\/ Specific fix for CSGO <-> Valorant usually uses 3.1818 constant, adjusted above roughly\n    \/\/ For higher precision logic:\n    if (fromGame === 'valorant' && toGame === 'csgo') finalSens = inputSens * 3.1818;\n    if (fromGame === 'csgo' && toGame === 'valorant') finalSens = inputSens \/ 3.1818;<\/p>\n<p>    outputSpan.innerText = finalSens.toFixed(3);\n    resultBox.style.display = \"block\";\n  }\n<\/script><\/p>\n<p>valorant sensitivity converter<br \/>\ncs2 sensitivity converter<br \/>\ncsgo sensitivity calculator<br \/>\napex legends sensitivity converter<br \/>\noverwatch 2 sensitivity calculator<br \/>\ncall of duty sensitivity converter<br \/>\nfortnite sensitivity converter<br \/>\nmouse dpi sensitivity calculator<br \/>\ncm 360 sensitivity<br \/>\naim consistency calculator<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This mouse sensitivity converter helps FPS players maintain consistent aim across different games such as Valorant, CS2, Apex Legends, Overwatch 2, Call of Duty, and Fortnite. Unlike basic sensitivity calculators, this tool uses the cm\/360\u00b0 method, which measures the physical distance required to rotate 360 degrees in-game. This ensures accurate muscle memory transfer between games [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-144","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/aqgamingworld.linkpc.net\/index.php?rest_route=\/wp\/v2\/posts\/144","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/aqgamingworld.linkpc.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/aqgamingworld.linkpc.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/aqgamingworld.linkpc.net\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/aqgamingworld.linkpc.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=144"}],"version-history":[{"count":4,"href":"https:\/\/aqgamingworld.linkpc.net\/index.php?rest_route=\/wp\/v2\/posts\/144\/revisions"}],"predecessor-version":[{"id":150,"href":"https:\/\/aqgamingworld.linkpc.net\/index.php?rest_route=\/wp\/v2\/posts\/144\/revisions\/150"}],"wp:attachment":[{"href":"https:\/\/aqgamingworld.linkpc.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=144"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/aqgamingworld.linkpc.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=144"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/aqgamingworld.linkpc.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=144"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}